It’s a much deeper experience, but the basics are the same. I spent the first few hours playing as a defender – until the amazing adaptive AI started kicking my ass. I decided to switch to Attacker and instantly felt like I was experiencing something completely new. Playing as a defender is pretty standard Tower-Defense mechanics. The best thing about GTB is the fact that you can play as attacker or defender. There is also more variety in the environments (you can only do so much in space) and some awesome night and snow effects that really add to the package. Soldiers scurry along, Mechs walk and swivel and everything still looks just as jaw-dropping when it blows up. The biggest graphical improvement is in the units themselves since there is more animation this time around. Speaking of which, the visuals are a natural upgrade of what GSB offered. There’s really no story to speak, but this interesting setup does seem to influence the game’s visuals and setting. GTB takes place in an alternate reality where WWI never ended and still rages on well into the future. You can design your own units, create your own maps, save your game strategies, challenge folks online and more. Needless to say, there is plenty of content to sink your teeth into – I would call the GTB Beta more of a Release Candidate than a Beta. The level of customization in this game is overwhelming. One of the best things about GTB is that you can hop right in and play, but after beating the first few missions you’ll realize that the game’s AI is pretty devious and that in order to succeed you’re going to have to design your own units and improve your strategy. GTB is looking to be the deepest strategy offering from Positech Games yet. GTB solves this problem. Like other tower-defense games, GTB allows you to change your strategy and adapt in real time. You can still sit back and enjoy the great explosions and visual effects, but there are always more mechs, troops, and turrets to deploy, deconstruct or command. The battles looked awesome, but there really wasn’t much to do during the battles other than enjoy the fireworks. Gratuitous Tank Battles is here (well in Beta form at least) and is on track to be Positech’s deepest strategy game yet. For those of you who are unfamiliar with GTB, it is the spiritual successor to Gratuitous Space Battles (GSB) and is a tower-defense game where you can play as both attacker and defender. My biggest complaint about GSB was that it was all about designing and issuing orders to your space ships.
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